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	<title>Comments on: Don&#8217;t listen to Le Corbusier—or Jakob Nielsen</title>
	<atom:link href="http://cheerfulsw.com/2010/dont-listen-to-le-corbusier%e2%80%94or-jakob-nielsen/feed/" rel="self" type="application/rss+xml" />
	<link>http://cheerfulsw.com/2010/dont-listen-to-le-corbusier%e2%80%94or-jakob-nielsen/</link>
	<description>Software that smiles; that helps you before you know you needed it; that helps you become a better person; that makes you smile; that encourages joy.</description>
	<lastBuildDate>Sat, 31 Dec 2011 16:58:23 +0000</lastBuildDate>
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		<title>By: amy</title>
		<link>http://cheerfulsw.com/2010/dont-listen-to-le-corbusier%e2%80%94or-jakob-nielsen/comment-page-1/#comment-53</link>
		<dc:creator>amy</dc:creator>
		<pubDate>Mon, 26 Apr 2010 08:11:22 +0000</pubDate>
		<guid isPermaLink="false">http://cheerfulsw.com/?p=23#comment-53</guid>
		<description>&lt;p&gt;Sorry, Ian, but you&#039;re flat-out wrong.&lt;/p&gt;

&lt;p&gt;In one sentence:&lt;/p&gt;

&lt;p&gt;I never said anyone should ignore usability heuristics and &lt;strong&gt;go with their hearts!&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;I never said people should not observe people using their software in the wild.&lt;/p&gt;

&lt;p&gt;I said software has to EVOKE emotion, not that software designers should RELY on emotion.&lt;/p&gt;

&lt;p&gt;I said that mechanical &quot;usability&quot; should not not the height of a software designer&#039;s aspirations.&lt;/p&gt;

&lt;p&gt;I said that mechanical usability science is, in fact, not a science -- which is true. It&#039;s a load of observations pretending to be a science. Treating like a science is a disservice to everynoe.&lt;/p&gt;

&lt;p&gt;Can you please stop blaming me for other people&#039;s arguments, and actually read mine?&lt;/p&gt;

&lt;p&gt;Thanks!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Sorry, Ian, but you&#8217;re flat-out wrong.</p>

<p>In one sentence:</p>

<p>I never said anyone should ignore usability heuristics and <strong>go with their hearts!</strong></p>

<p>I never said people should not observe people using their software in the wild.</p>

<p>I said software has to EVOKE emotion, not that software designers should RELY on emotion.</p>

<p>I said that mechanical &#8220;usability&#8221; should not not the height of a software designer&#8217;s aspirations.</p>

<p>I said that mechanical usability science is, in fact, not a science &#8212; which is true. It&#8217;s a load of observations pretending to be a science. Treating like a science is a disservice to everynoe.</p>

<p>Can you please stop blaming me for other people&#8217;s arguments, and actually read mine?</p>

<p>Thanks!</p>]]></content:encoded>
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		<title>By: Ian</title>
		<link>http://cheerfulsw.com/2010/dont-listen-to-le-corbusier%e2%80%94or-jakob-nielsen/comment-page-1/#comment-50</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Sun, 25 Apr 2010 21:15:16 +0000</pubDate>
		<guid isPermaLink="false">http://cheerfulsw.com/?p=23#comment-50</guid>
		<description>&lt;p&gt;Begin rant:&lt;/p&gt;

&lt;p&gt;I&#039;m getting bored of this rather shallow, strawman meme. Its been rehashed so many times in the UX field that I&#039;m surprised we are back here again. That whole &quot;evil, cold, scientists versus warm, fuzzy, humanist designer&quot; thing. I mean, haven&#039;t we done this one already? &lt;/p&gt;

&lt;p&gt;As I read it, you&#039;re claiming that designers should ignore boring, cold, rational, science-y &quot;evidence&quot; about whether or not people can actually use the products they design, in favour of whimsical, cuddly and cute designs that will &quot;charm&quot; (some) users.  Basically, you imply we should ignore anyone who suggests that our awesome creativity might not actually serve the needs of the people who, y&#039;know.... actually pay our wages? Nice. &lt;/p&gt;

&lt;p&gt;You&#039;re preaching form over function. That&#039;s a  design non-starter in my book. Ever seen anyone actually use Phillippe Starck&#039;s rocket &quot;objet&quot; to make orange juice? Me neither. Looks charming, though. But doesn&#039;t a beautiful, useless object fall into the category of &quot;art&quot; not design?&lt;/p&gt;

&lt;p&gt;Truth is, if we lived in a world where all software was already designed in a way that was 100% usable and useful then maybe I might have some patience with your argument that what we need is more curlicues and digital cuddles.  But since I&#039;m typing this rant on the iPhone&#039;s appalling keyboard, well, I&#039;d trade a better input method for any number of warm fuzzy Jobs flourishes, I assure you. (In fact my irate tone would likely be a lot less irate if the tool I&#039;m forced to use wasn&#039;t so bad at doing what I paid for it to do - letting me type what i want to say without endless corrections and backspaces. How human does that make the iPhone&#039;s design?) &lt;/p&gt;

&lt;p&gt;Perhaps what you need is a better understanding of what user-centred design actually is. The simplification of &quot;usability&quot; is a mistake. Nobody really just does &quot;usability&quot; any more - any more than anyone really uses eyetracking or scrolling stats to make decisions. If that&#039;s as far as your knowledge of UX today goes, I&#039;m not surprised you&#039;re disappointed.&lt;/p&gt;

&lt;p&gt;How about a different phrase? I like to talk about &quot;evidence-based design&quot;. In other words, gathering evidence from users in a reasonably controlled, unbiased way, so as to help designers make better design decisions - rather than basing those decisions on opinion and ego. Would you disagree that listening and learning from users is a Good Thing? So why not include it in your design toolbox?  &lt;/p&gt;

&lt;p&gt;And the reason why it&#039;s a good idea to employ specialists to help you listen to users (even people like Jakob Nielsen) is that they are unbiased. They will not allow you to screen out the evidence you don&#039;t want to hear. (The notorious &quot;ugly baby&quot; problem). I find it interesting and very revealing that you choose to use the love letters you get about Freckle as evidence that there are no usability problems with your product. Hmmm. That&#039;s known as &quot;selection bias&quot; - a recognised phenomenon in the field of social science - that same cold, rational &quot;pseudoscience&quot; which you seem to hold in such contempt).&lt;/p&gt;

&lt;p&gt;So: by all means let&#039;s use our creativity to create cheerful, warm, fun experiences. But let&#039;s start by building products that actually work the way that users need them to. And let&#039;s do this by getting out there and understanding real people in the real world, not sitting godlike in front of our Macbooks, bemoaning those silly users and clients who &#039;just don&#039;t get it.&#039;&lt;/p&gt;

&lt;p&gt;Rant over. ;)&lt;/p&gt;

&lt;p&gt;http://iancollingwood.com  &lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Begin rant:</p>

<p>I&#8217;m getting bored of this rather shallow, strawman meme. Its been rehashed so many times in the UX field that I&#8217;m surprised we are back here again. That whole &#8220;evil, cold, scientists versus warm, fuzzy, humanist designer&#8221; thing. I mean, haven&#8217;t we done this one already? </p>

<p>As I read it, you&#8217;re claiming that designers should ignore boring, cold, rational, science-y &#8220;evidence&#8221; about whether or not people can actually use the products they design, in favour of whimsical, cuddly and cute designs that will &#8220;charm&#8221; (some) users.  Basically, you imply we should ignore anyone who suggests that our awesome creativity might not actually serve the needs of the people who, y&#8217;know&#8230;. actually pay our wages? Nice. </p>

<p>You&#8217;re preaching form over function. That&#8217;s a  design non-starter in my book. Ever seen anyone actually use Phillippe Starck&#8217;s rocket &#8220;objet&#8221; to make orange juice? Me neither. Looks charming, though. But doesn&#8217;t a beautiful, useless object fall into the category of &#8220;art&#8221; not design?</p>

<p>Truth is, if we lived in a world where all software was already designed in a way that was 100% usable and useful then maybe I might have some patience with your argument that what we need is more curlicues and digital cuddles.  But since I&#8217;m typing this rant on the iPhone&#8217;s appalling keyboard, well, I&#8217;d trade a better input method for any number of warm fuzzy Jobs flourishes, I assure you. (In fact my irate tone would likely be a lot less irate if the tool I&#8217;m forced to use wasn&#8217;t so bad at doing what I paid for it to do - letting me type what i want to say without endless corrections and backspaces. How human does that make the iPhone&#8217;s design?) </p>

<p>Perhaps what you need is a better understanding of what user-centred design actually is. The simplification of &#8221;usability&#8221; is a mistake. Nobody really just does &#8220;usability&#8221; any more &#8211; any more than anyone really uses eyetracking or scrolling stats to make decisions. If that&#8217;s as far as your knowledge of UX today goes, I&#8217;m not surprised you&#8217;re disappointed.</p>

<p>How about a different phrase? I like to talk about &#8221;evidence-based design&#8221;. In other words, gathering evidence from users in a reasonably controlled, unbiased way, so as to help designers make better design decisions &#8211; rather than basing those decisions on opinion and ego. Would you disagree that listening and learning from users is a Good Thing? So why not include it in your design toolbox?  </p>

<p>And the reason why it&#8217;s a good idea to employ specialists to help you listen to users (even people like Jakob Nielsen) is that they are unbiased. They will not allow you to screen out the evidence you don&#8217;t want to hear. (The notorious &#8220;ugly baby&#8221; problem). I find it interesting and very revealing that you choose to use the love letters you get about Freckle as evidence that there are no usability problems with your product. Hmmm. That&#8217;s known as &#8221;selection bias&#8221; - a recognised phenomenon in the field of social science &#8211; that same cold, rational &#8221;pseudoscience&#8221; which you seem to hold in such contempt).</p>

<p>So: by all means let&#8217;s use our creativity to create cheerful, warm, fun experiences. But let&#8217;s start by building products that actually work the way that users need them to. And let&#8217;s do this by getting out there and understanding real people in the real world, not sitting godlike in front of our Macbooks, bemoaning those silly users and clients who &#8216;just don&#8217;t get it.&#8217;</p>

<p>Rant over. <img src='http://cheerfulsw.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>

<p><a href="http://iancollingwood.com  " rel="nofollow">http://iancollingwood.com  </a></p>]]></content:encoded>
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		<title>By: James</title>
		<link>http://cheerfulsw.com/2010/dont-listen-to-le-corbusier%e2%80%94or-jakob-nielsen/comment-page-1/#comment-48</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sun, 25 Apr 2010 18:06:07 +0000</pubDate>
		<guid isPermaLink="false">http://cheerfulsw.com/?p=23#comment-48</guid>
		<description>&lt;p&gt;I always worry that as designers we follow &#039;the rules&#039; as laid down by Neilsen and the like, without any further thought. We remove everything that might get in the way of our users end goal, but by doing this we remove the life from our products. People, real people crave interesting interactions, thought provoking experiences. As a UX community we should stop listening to the scientists and start thinking for ourselves. Freeing ourselves to create products that our customers will not only use, but will love. This is the only way forward, this is what we&#039;re here for. Great article, thanks.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I always worry that as designers we follow &#8216;the rules&#8217; as laid down by Neilsen and the like, without any further thought. We remove everything that might get in the way of our users end goal, but by doing this we remove the life from our products. People, real people crave interesting interactions, thought provoking experiences. As a UX community we should stop listening to the scientists and start thinking for ourselves. Freeing ourselves to create products that our customers will not only use, but will love. This is the only way forward, this is what we&#8217;re here for. Great article, thanks.</p>]]></content:encoded>
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		<title>By: amy</title>
		<link>http://cheerfulsw.com/2010/dont-listen-to-le-corbusier%e2%80%94or-jakob-nielsen/comment-page-1/#comment-47</link>
		<dc:creator>amy</dc:creator>
		<pubDate>Sun, 25 Apr 2010 14:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://cheerfulsw.com/?p=23#comment-47</guid>
		<description>&lt;p&gt;Simply not true, Lukas!&lt;/p&gt;

&lt;p&gt;Please read &quot;Emotional Design&quot; by Don Norman. I take great issue with the person he later went into business with (Nielsen), but Don&#039;s book puts the lie to what you&#039;re saying.&lt;/p&gt;

&lt;p&gt;It&#039;s also been out for years so there&#039;s no excuse for being a professional designer, usability engineer, interaction expert, blah de blah whatever, without reading it.&lt;/p&gt;

&lt;p&gt;He cites several studies that show that things that elicit an emotional reaction, or are even just plain pretty, see greater use and are even perceived to &quot;work better&quot;.&lt;/p&gt;

&lt;p&gt;More importantly, you can look around you everywhere and find that people choose things that elicit emotional reactions (e.g. Ferraris, iPhones, the infamous Alessi juicer, metal-handled knives, fancy designer shoes/chairs) while having serious functional limitations, or are just flat-out difficult.&lt;/p&gt;

&lt;p&gt;Ever sat in the seat of a Ferrari? They&#039;re actually damnably uncomfortable.&lt;/p&gt;

&lt;p&gt;And yet…&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Simply not true, Lukas!</p>

<p>Please read &#8220;Emotional Design&#8221; by Don Norman. I take great issue with the person he later went into business with (Nielsen), but Don&#8217;s book puts the lie to what you&#8217;re saying.</p>

<p>It&#8217;s also been out for years so there&#8217;s no excuse for being a professional designer, usability engineer, interaction expert, blah de blah whatever, without reading it.</p>

<p>He cites several studies that show that things that elicit an emotional reaction, or are even just plain pretty, see greater use and are even perceived to &#8220;work better&#8221;.</p>

<p>More importantly, you can look around you everywhere and find that people choose things that elicit emotional reactions (e.g. Ferraris, iPhones, the infamous Alessi juicer, metal-handled knives, fancy designer shoes/chairs) while having serious functional limitations, or are just flat-out difficult.</p>

<p>Ever sat in the seat of a Ferrari? They&#8217;re actually damnably uncomfortable.</p>

<p>And yet…</p>]]></content:encoded>
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		<title>By: Lukas</title>
		<link>http://cheerfulsw.com/2010/dont-listen-to-le-corbusier%e2%80%94or-jakob-nielsen/comment-page-1/#comment-18</link>
		<dc:creator>Lukas</dc:creator>
		<pubDate>Mon, 19 Apr 2010 18:41:01 +0000</pubDate>
		<guid isPermaLink="false">http://cheerfulsw.com/?p=23#comment-18</guid>
		<description>&lt;p&gt;Amy,&lt;/p&gt;

&lt;p&gt;You say: &quot;Emotion, subjective enjoyment, are more important than ‘usability’&quot;&lt;/p&gt;

&lt;p&gt;In my experience, there is pretty much no difference between the two. People are happy when they feel in control. They feel in control when something is usable, when they can correctly predict what will happen when they do something, and when they can figure out how to reach their goal quickly and easily.&lt;/p&gt;

&lt;p&gt;Only a usable application can be enjoyable. Of course, you can make a usable application &lt;em&gt;more&lt;/em&gt; enjoyable by using tools outside of the realm of usability, but you can never make a non-usable application enjoyable. People will never enjoy your application if they are unable to print their document, and they will never enjoy your website if they can&#039;t find the information they&#039;re looking for.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Amy,</p>

<p>You say: &#8220;Emotion, subjective enjoyment, are more important than ‘usability’&#8221;</p>

<p>In my experience, there is pretty much no difference between the two. People are happy when they feel in control. They feel in control when something is usable, when they can correctly predict what will happen when they do something, and when they can figure out how to reach their goal quickly and easily.</p>

<p>Only a usable application can be enjoyable. Of course, you can make a usable application <em>more</em> enjoyable by using tools outside of the realm of usability, but you can never make a non-usable application enjoyable. People will never enjoy your application if they are unable to print their document, and they will never enjoy your website if they can&#8217;t find the information they&#8217;re looking for.</p>]]></content:encoded>
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		<title>By: Chris Patalano</title>
		<link>http://cheerfulsw.com/2010/dont-listen-to-le-corbusier%e2%80%94or-jakob-nielsen/comment-page-1/#comment-17</link>
		<dc:creator>Chris Patalano</dc:creator>
		<pubDate>Mon, 19 Apr 2010 16:53:51 +0000</pubDate>
		<guid isPermaLink="false">http://cheerfulsw.com/?p=23#comment-17</guid>
		<description>&lt;p&gt;Sounds a bit defensive to me... There clearly are benefits to interaction design, and the human mind actually does function rationally in most scenarios. Trying to start a battle here won&#039;t do any good for anyone, users included.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Sounds a bit defensive to me&#8230; There clearly are benefits to interaction design, and the human mind actually does function rationally in most scenarios. Trying to start a battle here won&#8217;t do any good for anyone, users included.</p>]]></content:encoded>
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		<title>By: Sebastian Stephenson</title>
		<link>http://cheerfulsw.com/2010/dont-listen-to-le-corbusier%e2%80%94or-jakob-nielsen/comment-page-1/#comment-16</link>
		<dc:creator>Sebastian Stephenson</dc:creator>
		<pubDate>Mon, 19 Apr 2010 13:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://cheerfulsw.com/?p=23#comment-16</guid>
		<description>&lt;p&gt;I think there is an over emphasis on the science and function aspect of usability. which I think you article is underling and that we need that science and the art of software usablity maybe you should take a look at this video about what makes design intuitive 
http://interactiondesign.sva.edu/blog/entry/video_jared_spool_what_makes_design_intuitive/ if you think about it usability reinforces old ways of interaction and does not create new ways of interacting with software.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I think there is an over emphasis on the science and function aspect of usability. which I think you article is underling and that we need that science and the art of software usablity maybe you should take a look at this video about what makes design intuitive 
<a href="http://interactiondesign.sva.edu/blog/entry/video_jared_spool_what_makes_design_intuitive/" rel="nofollow">http://interactiondesign.sva.edu/blog/entry/video_jared_spool_what_makes_design_intuitive/</a> if you think about it usability reinforces old ways of interaction and does not create new ways of interacting with software.</p>]]></content:encoded>
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		<title>By: amy</title>
		<link>http://cheerfulsw.com/2010/dont-listen-to-le-corbusier%e2%80%94or-jakob-nielsen/comment-page-1/#comment-15</link>
		<dc:creator>amy</dc:creator>
		<pubDate>Mon, 19 Apr 2010 08:54:39 +0000</pubDate>
		<guid isPermaLink="false">http://cheerfulsw.com/?p=23#comment-15</guid>
		<description>&lt;p&gt;Lukas,&lt;/p&gt;

&lt;p&gt;That&#039;s more like it. Plus:&lt;/p&gt;

&lt;p&gt;3) Emotion, subjective enjoyment, are more important than &#039;usability&#039;&lt;/p&gt;

&lt;p&gt;Freckle, for example, bucks the &#039;usability&#039; gospel in many places. But our customers write us love letters.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Lukas,</p>

<p>That&#8217;s more like it. Plus:</p>

<p>3) Emotion, subjective enjoyment, are more important than &#8216;usability&#8217;</p>

<p>Freckle, for example, bucks the &#8216;usability&#8217; gospel in many places. But our customers write us love letters.</p>]]></content:encoded>
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		<title>By: Lukas</title>
		<link>http://cheerfulsw.com/2010/dont-listen-to-le-corbusier%e2%80%94or-jakob-nielsen/comment-page-1/#comment-14</link>
		<dc:creator>Lukas</dc:creator>
		<pubDate>Mon, 19 Apr 2010 06:52:33 +0000</pubDate>
		<guid isPermaLink="false">http://cheerfulsw.com/?p=23#comment-14</guid>
		<description>&lt;p&gt;Amy,&lt;/p&gt;

&lt;p&gt;Okay, I read the text again, I think I misunderstood. If I understand correctly, what you&#039;re saying is:&lt;/p&gt;

&lt;p&gt;1) Don&#039;t blindly follow Nielsen&#039;s &quot;rules&quot;, but&lt;/p&gt;

&lt;p&gt;2) Do run usability tests with your own designs.&lt;/p&gt;

&lt;p&gt;I totally agree with that.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Amy,</p>

<p>Okay, I read the text again, I think I misunderstood. If I understand correctly, what you&#8217;re saying is:</p>

<p>1) Don&#8217;t blindly follow Nielsen&#8217;s &#8220;rules&#8221;, but</p>

<p>2) Do run usability tests with your own designs.</p>

<p>I totally agree with that.</p>]]></content:encoded>
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		<title>By: Christopher Burd</title>
		<link>http://cheerfulsw.com/2010/dont-listen-to-le-corbusier%e2%80%94or-jakob-nielsen/comment-page-1/#comment-13</link>
		<dc:creator>Christopher Burd</dc:creator>
		<pubDate>Mon, 19 Apr 2010 03:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://cheerfulsw.com/?p=23#comment-13</guid>
		<description>&lt;p&gt;I think there are talented UX designers and graphic designers who should feel free to ignore Nielsen etc. when their instinct tells them to.&lt;/p&gt;

&lt;p&gt;But: In the kingdom of the blind, the one-eyed man is king. Much of the web-design world is still the kingdom of the blind, sad to say, and in my experience the inhabitants would be well advised to follow one-eyed Jakob Nielsen instead of their own random ideas.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I think there are talented UX designers and graphic designers who should feel free to ignore Nielsen etc. when their instinct tells them to.</p>

<p>But: In the kingdom of the blind, the one-eyed man is king. Much of the web-design world is still the kingdom of the blind, sad to say, and in my experience the inhabitants would be well advised to follow one-eyed Jakob Nielsen instead of their own random ideas.</p>]]></content:encoded>
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